AI Insights · Timothy · October 2022
Top 5 Slime Games in the Middle East: Q3 2022 Performance
Discover the performance trends of the top 5 slime games on a unified platform in the Middle East during Q3 2022, with insights on downloads, revenue, and active users.
In Q3 2022, the top 5 slime games on a unified platform in the Middle East showcased varying performance trends in terms of weekly downloads, revenue, and active users. Data from Sensor Tower reveals insightful details about these applications.
Goo: Slime simulator, ASMR from Exomind LTD experienced fluctuations in its weekly revenue, peaking at around $273 in mid-July and closing the quarter with approximately $270. Weekly downloads saw a significant spike at the beginning of July with 752, but then dropped dramatically, reaching zero by mid-September. Active users remained relatively stable, starting at 35.8K in late June and ending at 30.5K in late September.
Super Slime Simulator by Dramaton LTD reported a steady revenue stream with minor fluctuations, peaking at $229 in mid-July. Weekly downloads initially saw an upward trend, peaking at 8.2K in mid-July, but then gradually declined to around 4.8K by the end of the quarter. Active users exhibited a similar pattern, starting at 25K in late June and dropping to 19.8K by late September.
World of Slime Simulator Games from Solid Apps INC showed a gradual increase in both weekly revenue and downloads. Revenue peaked at $168 in mid-September, while downloads surged to 2.1K by the end of September. Active users grew steadily from 1.9K in late June to 3.5K by the end of the quarter, indicating a positive trend in user engagement.
Fluid Simulation by Pavel Dobryakov saw a notable increase in weekly downloads in early August, reaching 7.6K. Revenue also saw a peak of $172 in mid-August. Active users experienced a significant rise, peaking at 9.2K in early August, but gradually declined to around 2.1K by the end of September.
Virtual Slime from Cider Software LLC reported modest revenue figures throughout the quarter, peaking at $41 in early July. Weekly downloads showed a peak of 769 in mid-July but declined to around 216 by late September. Active users saw a gradual decline from 2.2K in late June to approximately 1.4K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed insights and trends, visit Sensor Tower's platform.